针对大学数字博物馆网格(university digital museum grid,简称UDMGrid)整合了分布在8个城市13个大学数字博物馆的信息资源,但是难以整合分布在互联网上的众多个体资源的问题,以UDMGrid为典型例子,分析了P2P技术与个体资源的特点,研究实现了一种信息网格环境下基于P2P的个体资源发布与访问机制.该机制首先基于Web技术在资源节点本地发布个体资源,利用信息网格中的已有资源整合方法将个体资源注册到网格环境,然后借助P2P覆盖网络访问个体资源,最后在UDMGrid系统中,实验并验证了从个体资源发布到访问的全过程.
Virtual reality (VR) is a scientific method and technology created during the exploration of the nature by human beings to understand, simulate, and better adapt and use the nature. Based on the analysis on the whole process of VR, this paper presents different categories of VR problems and a type of theoretical expression, and abstracts three kinds of scientific and technical problems in VR field. On the basis of foresaid content, this paper also studies current major research objectives, research results and development trend of VR in the aspects of VR modeling method, VR representation technology, human-machine interaction and devices, VR development suites and supporting infrastructure, as well as VR applications. Finally, several theoretical and technical problems that need to be further studied and solved are addressed.