Bump mapping is a texture-based rendering approach for simulating surface details to make its illumination results have three-dimensional effects. The bumpy properties of an object are determined by height maps. But in the process of generating height maps, a problem arises, i.e. to get a correct value of the pixel height, empirical data should be calculated repeatedly, which proves very complicated, and meanwhile the realistic rendering effect is reduced, because the bumpy property is exaggerated in the height map. Therefore, in this paper, we present a method for describing the details of the bumpy texture, where a new concept "bumpy map" is introduced to replace the height map. Experimental results demonstrate that the bumpy details produced by the "bumpy map" are more consistent with the original bumpy texture than by the method of height map.
随着虚拟现实技术的发展,三维仿真系统作为一种全新角度的管理方法和技术手段在工程进度管理中起到越来越重要的作用。提出了一种对混凝土坝浇筑过程进行建模以及仿真的方法。对大坝整体模型进行三维裁剪来得到不同浇筑时期大坝的模型,不同于以往工程仿真中对不同时期分别进行建模的方法。并基于Shader Model 4.0构建了实时绘制框架,提高仿真效率。基于上述方法设计实现了一个混凝土坝浇筑过程仿真系统。仿真结果验证了提出的方法可以满足工程需要。