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国家自然科学基金(61373085)

作品数:4 被引量:1H指数:1
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4 条 记 录,以下是 1-7
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一种快速的色彩一致性校准算法
2016年
针对不同显示设备的色彩不一致性问题,提出了一种基于改进的薄板样条插值算法的快速校准方法.通过引入误差平衡因子来提高校准质量,并提出局部色度转换算法,根据每个像素点的输入色度来动态调节转换因子数值,避免色度转换时的过度缩放,减小色度自适应处理时的色度差.考虑空间异性色彩不一致的问题,利用GPU运算对每个像素点校准,并达到实时补偿效率.试验表明,该方法将色彩平均误差降低了88.84%,对于1 080P的图片色彩补偿帧率达到实时的30fps.
陈旭肖双九
基于二级网格和卷积神经网络的流体模拟方法
2020年
基于欧拉法的流体模拟是计算机图形学的重要方向之一,但其计算复杂度较高,直接求解精确的流体运动状态会带来较大的性能开销。提出基于二级网格和卷积神经网络(CNN)的流体模拟方法,在提高模拟性能的同时基本保持流体的形态。二级网格的流体空间结构抽象,能够有效减少流体计算的规模,达到加速模拟的效果。在此基础上,使用CNN来减少由于计算量减少而引入的误差,通过对欧拉法精确计算结果进行机器学习,得到较为精确的流体形态。实验结果表明,该方法在提高计算效率的同时能一定程度上保持流体形态细节。
段景耀
关键词:流体模拟数据驱动卷积神经网络
基于频率域的流体形态保持方法
基于物理的流体模拟是计算机动画领域的重要组成部分。但由于流体自身运动的复杂性,进行高质量的流体模拟需要消耗大量的资源与时间。随着人们对流体动画质量的追求越来越高,动画师需要在越来越高精度的网格中进行流体模拟。但动画师在高...
杨洋
关键词:流体模拟计算机动画频率域
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Effects of Virtual-real fusion on immersion,presence,and learning performance in laboratory education被引量:1
2020年
Background Virtual-reality(VR)fusion techniques have become increasingly popular in recent years,and several previous studies have applied them to laboratory education.However,without a basis for evaluating the effects of virtual-real fusion on VR in education,many developers have chosen to abandon this expensive and complex set of techniques.Methods In this study,we experimentally investigate the effects of virtual-real fusion on immersion,presence,and learning performance.Each participant was randomly assigned to one of three conditions:a PC environment(PCE)operated by mouse;a VR environment(VRE)operated by controllers;or a VR environment running virtual-real fusion(VR VRFE),operated by real hands.Results The analysis of variance(ANOVA)and t-test results for presence and self-efficacy show significant differences between the PCE*VR-VRFE condition pair.Furthermore,the results show significant differences in the intrinsic value of learning performance for pairs PCE*VR VRFE and VRE*VR-VRFE,and a marginally significant difference was found for the immersion group.Conclusions The results suggest that virtual-real fusion can offer improved immersion,presence,and self efficacy compared to traditional PC environments,as well as a better intrinsic value of learning performance compared to both PC and VR environments.The results also suggest that virtual-real fusion offers a lower sense of presence compared to traditional VR environments.
Jingcheng QIANYancong MAZhigeng PANXubo YANG
关键词:EDUCATIONIMMERSIONPRESENCE
Data-driven simulation in fluids animation: A survey
2021年
The field of fluid simulation is developing rapidly,and data-driven methods provide many frameworks and techniques for fluid simulation.This paper presents a survey of data-driven methods used in fluid simulation in computer graphics in recent years.First,we provide a brief introduction of physical based fluid simulation methods based on their spatial discretization,including Lagrangian,Eulerian,and hybrid methods.The characteristics of these underlying structures and their inherent connection with data driven methodologies are then analyzed.Subsequently,we review studies pertaining to a wide range of applications,including data-driven solvers,detail enhancement,animation synthesis,fluid control,and differentiable simulation.Finally,we discuss some related issues and potential directions in data-driven fluid simulation.We conclude that the fluid simulation combined with data-driven methods has some advantages,such as higher simulation efficiency,rich details and different pattern styles,compared with traditional methods under the same parameters.It can be seen that the data-driven fluid simulation is feasible and has broad prospects.
Qian CHENYue WANGHui WANGXubo YANG
实时流体模拟与控制方法
随着计算机图形学的不断发展,流体模拟越来越多的出现在影视特效、广告宣传以及视频游戏中,绚丽多彩的流体动画不仅能够提升画面的生动性,同时能够极大增强虚拟场景的真实感。但是目前制作流体特效的方法都非常耗时,很难应用在实时系统...
张帅
关键词:流体动画流体控制流体模拟
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基于机器学习的人体骨架提取
人体骨架提取技术可应用于运动捕获以及动作识别与分析等领域。传统的人体骨架提取方法都需要借助额外的光学设备或传感器,成本较高。本文研究的人体骨架提取技术特指结合机器学习技术来进行基于图像的人体骨架提取,即计算机能根据图片自...
刘海波
关键词:运动捕获
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