Bump mapping is a texture-based rendering approach for simulating surface details to make its illumination results have three-dimensional effects. The bumpy properties of an object are determined by height maps. But in the process of generating height maps, a problem arises, i.e. to get a correct value of the pixel height, empirical data should be calculated repeatedly, which proves very complicated, and meanwhile the realistic rendering effect is reduced, because the bumpy property is exaggerated in the height map. Therefore, in this paper, we present a method for describing the details of the bumpy texture, where a new concept "bumpy map" is introduced to replace the height map. Experimental results demonstrate that the bumpy details produced by the "bumpy map" are more consistent with the original bumpy texture than by the method of height map.
A file format for storage of scalable video is proposed. A generic model is presented to enable a codec independent description of scalable video stream. The relationships, especially the dependencies, among sub-streams in a scalable video stream are specified sufficiently and effectively in the proposed model. Complying with the presented scalable video stream model, the file format for scalable video is proposed based on ISO Base Media File Format, which is simple and flexible enough to address the demands of scalable video application as well as the non-scalable ones.
BAI Gang SUN Xiao-yan WU Feng YIN Bao-cai LI Shi-peng